Portfolio

Interactive Floor

Interactive Floor

In this project I developed the software for an interactive floor for the danish regional libraries.

Distorpia

Distorpia

This was a DADIU graduation game that I was a programmer on. It was developed with 15 other students with different competencies over a period of 6 weeks.

Floating Islands in KoGaMa

KoGaMa

This project was made as a DADIU competence project in October 2011. The project was made for the Multiverse Aps. game KoGaMa. This is a demo on how to procedurally generate floating islands with simplex noise and then smoothing their surfaces within the limitations of the geometrical constraints in KoGaMa. Ultimately this is intended to be used to populate new worlds in KoGaMa.

Delucid

Delucid

This was the my first real DADIU production. The team was made up of 16 people and it was produced over one week.

Zuper Zombie MaZe

Zuper Zombie MaZe

This game was made at a super short Unity introduction course in collaboration with Danni Schou, Lélia Peuchamiel and Jakob Killerich.

Platform4 Pong

Portal Pong

This game was made in collaboration with Frederik Højlund at a workshop in relation to an 8-bit music festival called Datamat at Platform4 in Aalborg. The game was played using a Kinect and a projector at the concerts.

Legacy

Legacy

I made this game in collaboration with a talented Finn, Matti Välimäki, back when I took a course about game prototyping. Usability-wise the game sucks, so please read the instruction.

Office Rage

Office Rage

Office Rage was a DADIU production in which i had a minor role as a part-time programmer.

Portal Pong

Portal Pong

This game was made back when I started studying computer science and I had to learn Java.